You may have heard of “Hello World” program if you have read any programming book before. We just want you to learn both.Įnter the Hello World tutorial for Xcode 5. It doesn’t mean we prefer Interface Builder over Storyboard, which is great. However, we intend to use Interface Builder to build the project.
Often times practice does make perfect and designing for the iOS platform can be not only fun but a truly fulfilling learning experience.We’ve completely updated the Hello World tutorial for Xcode 5. Pick up a few of these PSD kits and mess around for an hour or two to see what you can create. Getting started is always the hardest step but returns the greatest rewards. As the mobile app market advances there will be a huge spike in demand for mobile app UI and icon designers. There’s a large world of mobile graphics out there and iOS is a hugely popular operating system. These are just some of the best tips towards getting into iPhone app design. IPhone PSD Vector Kit by Smashing Magazine Note iOS3 and iOS4 do contain differing graphics as the screen resolution has been updated. These will include all of the core functionality which lives naively in Interface Builder. Example iOS UI Setsīelow are just a few examples of some great starter kits. When working on a project with many developers and closing deadlines this can become especially time efficient. This alternate is beneficial to those who do not use Photoshop or would be too confused to mess around with layered files. After a bit of work you’ll notice creating complementary views becomes easier once the initial design is set.Īlso it’s important to save copies of each file as a. This could range to include home.psd or settings.psd. psd files labeled after which content they contain. As an example you could create a new directory labeled myApp and inside create a folder named views. The suggested practices towards creating individual app prototypes is to save separate view states into a new directory. The same goes for iPad kits which include the same framing style.
Prototyping is much simpler when you can work through a diagram similar to the iPhone design, included in portrait and landscape. Once downloaded I’d recommend saving the initial template in a new directory where it can be used as a reference point. The file includes everything you would expect to find inside a standard application. Working from the newest releases Teehan+lax has a fantastic iPhone 4 GUI PSD release for free. If you are less artistically gifted and wish to jump right into the technology then check out a sample iPhone UI kit. These are also known as views and can immensely help the app developers down the line by having a contained set of templates. Illustrators will generally sketch out frames for each piece to an iOS application. This step all depends on your hand-drawn artistic abilities and how comfortable you feel. This could be on a simple piece of paper or laid over an entire spread. App Prototypingīefore opening Photoshop it can be handy to spend some time sketching out your idea first. Most developed UI templates will also include a graphic relating to an actual iPhone, screen sized to 480 x 320. They will include layered documents for Photoshop and Fireworks containing all icons and page elements possible.
Many of these are available for free as iPhone and iPad UI kits. This is not an exhaustive collection but should give you an idea of the basic starting points.
This is the software application developers can use to connect iOS graphics to backend Objective-C code.īelow is a small list of interface elements.
These elements are commonly found inside Apple’s Interface Builder, which is software used to design resources for iPhone and Mac OS X apps. These are the buttons and toolbars you see most commonly around the App Store. Included is a small list of bells and whistles native to the iOS interface. Practicing with the native iPhone graphics is the easiest path for newbie designers.
In fact it’s a bit easier since you’ll be working on a smaller screen with specific access points. Starting Off Genericĭesigning for iOS isn’t much different than designing for the web. With the tools we use today the process is much quicker and simpler than ever before. To put together an entire storyboard of app screens takes time and patience. This process is similar to the artist or graphic web designer in that application prototyping requires strong creative energies.